The anathema might be a little awkward in certain campaigns. Generally reserved for particular builds and campaigns. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Sudden Shift (D) lets you get away from an enemy as a reaction, and grants concealment but only when they miss you with an attack. Warpriests (C). Read Fate (D) is a mini-Augury that targets a single creature and is very GM dependent. | PF2 SRD You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. Champions (D). Cloistered Clerics (D). For most characters, a good or neutral deity is going to be important for roleplay and social reasons. Warpriest (C). The lack of anything good on a success and potential for disaster makes this pretty bad. Warpriests (B). Archived post. Edicts and anathema encourage you to be heroic- which can be risky for a squishy. You can get a fire boost for Emblazon Energy, but that clashes a bit with accessing the Travel domain. Champions (B). Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. Lightning Bolt for big AOE damage is just gravy at that point. 283 4.0 Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. Warpriests (C). Alignment enables Redeemers and Liberators. Better in social heavy campaigns. If the alignment and edicts are a problem, just pick Gorum instead. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls do not stack with their . Clerics and Champions must choose a deity, adhere to their anathema, and stay within their bounds of alignment. If youre playing a Warpriest just for the armour and defenses and are maximising your Wisdom (which is a viable and powerful option), pay closer attention to the Cloistered Cleric ratings. An alternative feel, based on the Rulebooks. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Captivating Adoration (C) is an okay AOE debuff centred on yourself. From 5th level, hide your party as well. Nethys is unique among the divine in that he offers a full NINE granted spells, as opposed to the usual three. Travel Domain gets you a fly speed from 9th level, which is worth the feat investment. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Cloistered Cleric (B). A variant of the Round feel, more compact. The edicts and anathema can be a little demanding at times, but nothing unmanageable. A variant of the Light theme, based on the Rulebooks. Apr 6, 2021. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). Warpriests (D). Cloistered Clerics (D). Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. A useful tool in niche situations. The domains are okay (Travel is good later on), and Lightning Bolt is a great blasting tool (4d12 is a lot), but you cant use Divine Lance at all. And it does nothing if you miss, which is immensely frustrating. Sarenrae enables all good causes, her edicts and anathema feel very classic Paladin, and you get some very good domain choices. | d20PFSRD Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. | FateCoreSRD | Heroes and Monsters SRD All up a very solid package. The original alternate theme for the Archives of Nethys. Soothing Words (C) lets you protect your teammates from emotion effects, and otherwise grants a small and brief Will boost. New Pages The default theme for the Archives of Nethys, forged on the fires of CSS3. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. Nothing fancy, but its never bad, and youll be very happy with it. C for backliners, A for frontliners. Illusory Object is a good spell, Earth and Travel Domains have options you can use, the Crossbow is a nice backup weapon when you need some damage, you have both options for Divine Font, and the edicts and anathema wont be a problem 99% of the time. But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Precious Metals (C) converts one metal weapon, suit of armour, or quiver of ammunition into a different metal- notably cold iron or silver- for a minute. Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. A variant of the Round feel, more compact. Cloistered Clerics (D). A magic weapon is enhanced to strike more truly and deliver more damage. Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. Fire Ray (B for Clerics, C for Champions) is a powerful single target spell attack for Cloistered Clerics, and a source of fire damage for Warpriests' Emblazon Energy. Mostly average domains (Truth is nice), underwhelming spells. | d20 Anime SRD Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. The falchion is a rough choice of weapon. Hurtling Stone (B if you have a good casting ability, D otherwise) is a single action ranged spell attack that scales very well. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Champions (C). Cloistered Clerics (D). Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. Light theme with purplish hues and a simpler font. Dont worry too much about the Strength requirement. Has no use in combat, and needs Intimidation investment. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. The default theme for the Archives of Nethys, forged on the fires of CSS3. Divine Lance is awkwardly limited to Lawful, though. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. Cloistered Clerics (C). Solid selection of domains, though nothing fantastic until Travel grants flight. Both kinds of Clerics care about their Divine Font options, with Heal usually being preferable to Harm, and the choice between both being best. Agile Feet (D) is just a worse Athletic Rush. You still use your Strength modifier when calculating damage. Sell at the Open Gaming Store! This includes yourself, but youre unlikely to have many resistances anyway. Nature Domain. Gets better at level 15, when it can also provide the properties of adamantine and mithral. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Generally useful, or has decent combos and tools for specific builds. Needing Crafting investment makes this worse. Either way, it will be regularly useful. Natures Bounty (B for Clerics, D for Champions) is essentially two actions for a large heal (and a meal), which can be repeated out of combat by refocusing. A variant of the Dark theme, with stronger color contrast. Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). An alternative feel, based on the Rulebooks. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. The only place in the CRB I can find where it bothers to make a distinction is create food. Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. A variant of the Light theme, based on the Rulebooks. The only draw here is the awesome Phantasmal Killer spell. At spell level 5th, you gain a fly speed, which is fantastic. Out of combat spells tend to be rated fairly high, since combat effects are being rated relative to what else you could be doing, while cheap boosts to social or exploration abilities are never bad. Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). Alignment enables Paladins and Redeemers. It is equivalent to a longsword. Champions (C). Having access to Trip at reach is basically all you're getting here. Alignment enables Liberators only. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. The original alternate theme for the Archives of Nethys. A variant of the Dark theme, with stronger color contrast. A variant of the Dark theme, with stronger color contrast. Archived post. Destruction Domain. Shield is excellent, +2 AC and blocks. | Gods and Monsters SRD The original alternate theme for the Archives of Nethys. Longsword. S. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). Harm-only Divine Font is less than ideal. | Cairn SRD This trait indicates the alternate damage type. A variant of the Round feel, more compact. Warpriests (D/A). Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. The original alternate theme for the Archives of Nethys. Check out our other SRD sites! Touch of Idiocy and Hallucination are good spells, you get CG for your Divine Lance, and your edicts and anathema are easy to manage. Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. Spiritual Weapon combos well for casters. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). LG gives you the best Divine Lance, though. All three spells are good for you. | Into The Unknown Warpriests (C). Lamashtu, Goddess of Big Scary Monsters CE (CE). Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Usage varies by weapon; Bulk varies by weapon. Might and Freedom are solid if not spectacular domains, and his edicts and anathema will pose no issue. Any character can fight with two weapons in Pathfinder 2e. Tidal Surge (D) is similar to Pushing Gust, but takes only a single action and can be used in any direction. Asmodeus offers a strong trio of mental spells. Face in the Crowd (C in urban intrigue, F elsewhere) lets you hide in a crowd. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. Champions (B). a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . The glittering hoard of a terrifying dragon! Only having Law for Divine Lance is rough, though. The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). Magic weapons have enhancement bonuses ranging from +1 to +5. True Strike is okay, Enlarge is a nice buff, you get your pick of Divine Fonts, and the Destruction domain isnt too bad, but youve got a poor Divine Lance, and are expected to wear armour in combat, and can't really use Diplomacy as a tool. Needs a high save DC. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. Its a nice reaction for Clerics, but competes with Champions for theirs. I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Cloistered Clerics (C). It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Might is an okay domain, and your three buff spells are all great tools for getting into melee. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. The spiked chain is a two-handed d8 weapon without reach. If youre already casting a full spell each turn, its almost free. | Monad Echo SRD You choose the damage type each time you make an attack. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). A variant of the Round feel, more compact. Pushing Gust (F) is crap. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Light theme with purplish hues and a simpler font. A longsword is a bladed sword about 3 feet in length. The classic look for the Archives of Nethys. So yes, Bastard Sword allows you to use extra maneuvers, but at the cost of action economy. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. Its an adequate debuff with a very niche bonus against a sleeping creature. Unimpeded Stride (C) will get you out of any non-boss restraint and give you a free, full speed stride. Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). This trait indicates the alternate damage type. The longsword is the meat-and-potatoes martial weapon. Either universally useful, or a defining part of a good build. Either way, its pretty niche. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). Urgathoa, Goddess of Nightmare Fuel NE (LE, NE, CE). Disperse into Air (C for squishies, D for tanks) is a pretty nifty tool if youre in the warpath of a rampaging endboss. The Starknife, packing a d4 die, is not what one wants for their primary weapon. Glimpse the Turth (D) gives you a chance of ignoring illusions while youve got it on but you basically have to suspect theres illusions in the first place. o Raziel was a human vampire hunter turned vampire and eventually turned wraith following his execution at the command of his sire - seemingly for evolving wings before him o His preferred weapon is the Wraith Blade/Soul Reaver, a symbiotic weapon that contains his very soul due to time shenanigans. 599 4.0. Cloistered Clerics (D/B). Not bad. Champions (D). Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. The world of Golarion is rich in divine influences. If you do invest more heavily into Wisdom, he's a B. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. The glittering hoard of a terrifying dragon. | d20HeroSRD The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The classic look for the Archives of Nethys. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. Their blades are heavy and they're between 3 and 4 feet in length. The advice presented here is based upon my own experiences and biases, and therefore may not apply to your table or style of play. Theres not really anything here that you want mechanically. Sarenrae is fantastic. You need a lot of healing spells before this starts being worth it, though. The domains and spells are mediocre at best for a martial character until Travel kicks in, but even cheap flight doesnt make up for a crap weapon. Any hit with this sword deals 1 extra fire damage. Light theme with purplish hues and a simpler font. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. Flame Barrier (F to C, depending on how often you face fire damage) grants a generous amount of fire resistance to you or an ally as a reaction. Champions (B). Travel for flight is also worth consideration. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Cloistered Clerics (C). An alternative feel, based on the Rulebooks. Just accept that this isnt the deity for the cloth priests. Thanks to action economy, crossbows do not make for ideal primary weapons. Death Domain. Batpoop crazy edicts and anathema make this one for evil campaigns only. . A variant of the Light theme, based on the Rulebooks. Magics Vessel (D for Cloistered Clerics early on, climbing to B. You get some adequate domain choices and an easy anathema to manage, but nothing that actually makes you better at punching things, meaning that unarmed Champions arent going to work well. Overall a decent package. Champions cannot currently serve Lamashtu. Pathfinder RPG Core Rulebook. The original alternate theme for the Archives of Nethys. Broadsword. Domains tend to be rated more heavily towards their primary Domain spell, since its available earlier, and is a prerequisite for the Advanced Domain spell. You dont get Divine Lance, mindlink and ghostly weapon are fairly niche, and the domains are underwhelming. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Cloistered Clerics (B). You get to use a greatsword as your weapon. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Alignment enables Redeemers only. If youre not insanely evil, you wont want Treerazer as your deity. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. An alternative feel, based on the Rulebooks. Warpriests (D). Overall nothing bad, just little that stands out. The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. The classic look for the Archives of Nethys. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. The broadsword is about the length of a longsword, but has a wider (and thus slightly heavier) blade. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. You choose the damage type each time you make an attack. For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. Elven Songsword. A variant of the Round feel, more compact. Cities Domain. Note that there is an advantage to using a weapon with the trip special feature (a.k.a. Warpriests (D). Mystic Beacon (C) increases the effective spell level of a casters next spell. Longsword has Versatile P. Great. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You can use a special action while holding the sword to command the blade's edges to light on fire. Champions (C). Now I can be useless against skeletons with two diffirent flavors! Pretty good for the flight alone. Champions cannot currently serve Asmodeus. Weapon Surge (D, but often feels like F) grants a +1 status bonus to hit and an extra die of damage to one weapon attack. Veil of Confidence (C for Clerics, D for Champions) is a situationally useful tool which reduces the impact of fear effects on you. Word of Truth (A) is an insane social buff. The glittering hoard of a terrifying dragon. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. The rapier is an adequate weapon for Warpriests, Fleet Step is a great spell for martials, the other two are still potent choices, you get access to the Might Domain, and he comes with Athletics training to boot. Blind Ambition (D) offers a small bonus to specific coerce checks. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. None of the focus spells stand out for you, though. You wont have any issues with your anathema as a Paladin. | Here Be Monsters Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. | Basic Fantasy SRD. Cloistered Clerics (C). If youre not sure, PLEASE, talk to your GM about this one. By using actions in combat, characters can make multiple attacks during their turn. You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. When the time comes though, the Antipaladins will love him. The classic look for the Archives of Nethys. Alignment enables Paladins and Redeemers. Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). Falchion. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. The Longbow is a great weapon for a little extra damage for casters. | 2d20SRD Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). The critical fail backfire effect means you want a strong Will save to begin with, though. Warpriests mostly care about the fire damage typing for Emblazon Energy. Champions (C). Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Click here for the full rules on Base Weapons. If you dont see the value in this, you havent played enough Paladins. 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Stand out for you, though the Dark theme, with stronger color contrast their turn area. Speed Stride of Knowledge that Breaks your Brain N ( NG, LN, LE, NE ),... A d4 die, is a ranged, 5 foot burst debuff with a niche! Fire related theme, with stronger color contrast weapon, and your three buff spells fine. Is just gravy at that point Crowd ( C in urban intrigue, F )..., hide your party as well are fine, with stronger color.! And ghostly weapon are fairly niche, and cant access the spells anyway gets you a fly,!