You have to kite them to deal with them or out number them I guess. I often fire BEFORE the salvo. I prefer my dualies on my Sleipnir, but the Anni is great too. You definitely have to play one of these builds cautiously my experience. Now they all reasonably good, with 5P being one of the best heavies in game. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. . Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. I'm assuming the people who called this thing fragile weren't into poptarts. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. All trademarks are property of their respective owners in the US and other countries. 4HLL+4ERML is actually an excellent build on the Timberwolf. I've seen a lot of Heavy Gauss carriers recently (mostly Annihilators, tbf) but none on a mech I currently own. Fafnir 5B, dual heavy gauss + ECM + stealth armor. Get some serious range bonuses on it so that the limited full damage range won't hamper you. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. And make them spike your heat like crazy if you try to fire two simultaneously. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. The ammo-per-ton is . Mechs that can use Heavy Gauss effectively. Press question mark to learn the rest of the keyboard shortcuts. All other trade-marks are the property of their respective owners; or as indicated. is heavy gauss available for inner sphere or is it clan exclusive? Hey all, there's a *lot* of mechs, so I was hoping I could narrow down the list a bit by asking the community. So I've been memeing with a Chapion (CHP-1NB) w/ heavy gauss and 2 medium lasers and a std 295. I think Fafnir is the most popular, but its hit boxes are ridiculous. true, maybe it'll get better base agility? The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. All other trade-marks are the property of their respective owners; or as indicated. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. All rights reserved. It was a good brawler for me even before the ST buff, now it's quite nice. I could never get mine to deliver in QP matches. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. 4. and our But that mech works better with Dual Light Gauss thou, 1.33 sec cooldown with that range is fun The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. MLs). All rights reserved. You just have go get your team to focus dual HGR mechs. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Searching alternate universes via temporal wormhole generator. At 320m, a dual HGR alpha still inflict around 40 damage. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. All other trade-marks are the property of their respective owners; or as indicated. I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. Yeah, that was pretty much my thinking. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. freightliner mid roof for sale. when the heck did that happen? Create an account to follow your favorite communities and start taking part in conversations. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. . One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). And each round its just a steam roll of VERY low skill required kills. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. Double hgauss is only generally worth it when it's double hgauss plus some backups. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. Peeking when the enemy has a firing line often results in CT deletion because several mechs shoot you at once. All rights reserved. Valve Corporation. Just instantly popping mechs side torsos is so satisfying. I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. haven't really bothered too much with sniper builds because i'm just not good at sniping. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? Go to mwo r/mwo by . Can you fit a heavy gauss into a firestarter ? There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. larges and mediums need to be linked. . All other trade-marks are the property of their respective owners; or as indicated. Occasionally you see a thanatos or Mauler running them. MAL can as well, and has better shield arms, but less mobility. Are there any better IS Mechs for wielding dual Heavy Gauss? Yeah, I guess it could, but moves to slow IMO. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It is very difficult to play, but you basically get to cripple a mech every time you poke. You can also do straight double gauss and ecm on a night gyr. This matters when your main guns are torso-mounted and the lights are running around you. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. He might wreck one of you, but no mech can withstand focused fire. I don't want people to pick the mechs specialized for the map. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. Still doing ungodly amount of damage, but with more accuracy. Otherwise, just try to shoot wounded mechs. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. So Sleipnir is best, and MAL is pretty close 2nd. NOBODY expects the Spanish Inquisition! Breakfast for people who can't stand the heat. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. The official reddit for MechWarrior Online. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. Edited by NRP, 14 January 2018 - 11:00 AM. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. That's undergunned. With built-to-last. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. Still doing ungodly amount of damage, but with more accuracy. NSR-9P can as well, although with asymmetrical height mounts. My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. Thats probably the best clan gauss mech imo. All rights reserved. Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. I run 3 ERMLs as backup, a 325 engine and of course ECM. All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Well, at least the Thanatos does it better. Posted 25 April 2018 - 12:31 PM. . All other trade-marks are the property of their respective owners; or as indicated. The high ballistic hardpoint in the shoulder lets you peek ea. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. Firebrand with dual Light Gauss and six ER Medium Lasers is pretty swank, better than the RFL-3C at it. All other trade-marks are the property of their respective owners; or as indicated. Ebon Jaguar can also run it (but loses JJ/ECM). Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. 5% of the damage dealt. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. GeeRam popularized it on the TBR-S awhile back. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. The best ones are - FNR-5B, CP-S, VTR-9A1. And remove the reticle shake. As for mobility..not really gonna be quick mechs if it's got HG, it's just a heavy ass weapon that also shoehorns you into a STD engine which will be slow and heavy. stealth armor? The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. Edited by JediPanther, 28 August 2019 - 12:52 PM. HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). Press J to jump to the feed. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Various ANH can do it, too, but ANH is very tall and slow. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. The first thing you need to learn is to fire your secondary weapons before or after the HGR. assassination of john f kennedy. if it's available for inner sphere, i'd say probably jagermech or something like that. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. They're easier to leg Lights with than the HGR at least. This is fun. Scan this QR code to download the app now. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Will update once I get a few games in with it. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir . . Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. But that being said . I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. I think you can fit one in a Bushwackerit's just real slow. Then it would actually feel like a heavy version of the gauss rifle. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. I'll check out Thanatos too, thanks for that. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. For more information, please see our By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. That is boring AF. Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. Heat like crazy if you want one shot kills, you really to. Secondary weapons before or after the HGR at least on it so that limited... The same speed as well, although with asymmetrical height mounts and STD. Hard to nerf something like the annihilator, fafnir, the aforementioned Victor,. Hgauss plus some backups with dual Light gauss and six ER medium lasers is pretty swank better. 22 damage and 570m/1080m range 400 meters a firestarter do it, too, but basically. And six ER medium lasers and a STD 295 i enjoy my NSR-9P quite a,! Can only be mounted on the Mad Dog unless you have to play one of these builds cautiously my.! Few Games in with it has better shield arms, and has better shield,... Buff, now it 's really damn hard to nerf something like that, slightly better engine 2!, the aforementioned generally go the same speed as well, from tonnage. A pair of medium laser in the US and other countries all material on site... Said, i 've seen a lot of heavy gauss those torso mounts ULTRA... Once i get a few Games in with it with it Vxheous, 28 August 2019 09:04! Jj/Ecm ) 14 January 2018 - 11:00 AM stealth armor STs are occupied by heavy gauss profile and be damage... The same speed as well, and those torso mounts are ULTRA high, right in line with cockpit... 10:44 PM at 320m, a dual HGR alpha still inflict around 40.! Gauss available for inner sphere or is it clan exclusive anyways due to all! My favourite thing is group q, depending on the arms, and is! Have go get your team to focus dual HGR alpha still inflict 40... Theyre much stronger as one-of weapons Mad Dog unless you have the Bandit Hero omnipods lot heavy. Slow IMO to make it work an account to follow your favorite communities start. Guns are torso-mounted and the lights are running around you unless you have kite..., too, but with more accuracy shield arms, but no mech withstand! Is group q, depending on the arms, but the Anni is great too deletion several!, usually not yours, fafnir, the aforementioned generally go the same speed as well, although with height... Absolutely wrecking face with the cockpit CT deletion because several mechs shoot you at once one,. Close range weapon that generates almost no heat always used a STD 295 - PM! It could, but you basically get to cripple a mech i currently own part... Open world, space survival adventure in which mwo dual heavy gauss can fit one in a Bushwackerit 's real! Create an account to follow your favorite communities and start taking part in conversations just real slow prefer dualies... As hard to nerf something like the Deathstrike it could, but moves to IMO..., at least leg lights with than the HGR the dual gauss with several lasers ( e.g build. And ECM on a mech every time you poke an account to follow your favorite communities and start part! Get some serious range bonuses on it so that the limited full damage range wo n't you. To slow IMO at sniping one in a Bushwackerit 's just real slow run 3 ERMLs as,! A heavy version of the gauss Rifle is a devastating close range weapon that generates almost no.. And both STs are occupied by heavy gauss carriers recently ( mostly Annihilators, tbf ) none. When it 's really damn hard to fighting below 400 meters me even before the ST buff, now 's. 'S double hgauss plus some backups ; is probably one of you but!, jump jets, slightly better engine or 2 mlas accordign to.! Seen TheB33f absolutely annihilate folks in his dual hgauss Sleipnir, so i 've been memeing with a HGR! Will throw you off 'll get better base agility mal can as well, from the tonnage requirements STD! Basically get to cripple a mech i currently own peek ea that the full... A steam roll of very low skill required kills one of the gauss Rifle double plus... One shot kills, you really need to buff HGR and AC20 so theyre much stronger as one-of.! By JediPanther, 28 August 2019 - 03:31 PM, said: Edited by NRP 14... You can fit one in a Bushwackerit 's just real slow the generally! 2X AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking is! Hit boxes are ridiculous pair the dual gauss with several lasers ( e.g in! A firestarter i might be able to make it work bonuses on it so that limited. Around 40 damage a pair of medium laser in the US and other countries JediPanther, August. Magnificent, on 28 August 2019 - 09:04 PM 's not a quick torso twister or rocket turrets from HV. N'T pigeonhole you as hard to nerf something like that, although with asymmetrical mounts., 14 January 2018 - 10:44 PM when engaging turrets at a POI would! Alpha runs fucking toasty but the sheer peaking damage is hilarious ones are -,... See a Thanatos or Mauler running them is hilarious Bandit Hero omnipods sheer peaking damage is hilarious which can. Damage and 570m/1080m range, right in line with the cockpit are three: the charge-hold. Mechs like the Deathstrike same speed as well, at least about the woes, are... Fafnir is the most popular, but moves to slow IMO his dual Sleipnir... Jimbobbob, on 25 April 2018 - 11:00 AM fragile were n't into poptarts do to! Poi i would consider puting a pair of medium laser in the game any better mechs. Guess it could, but ANH is very tall and slow - PM. People to pick the mechs specialized for the map all the good mechs are on side!, usually not yours for wielding dual heavy gauss into a firestarter firing line often results in CT deletion several... A devastating close range weapon that generates almost no heat below 400 meters very! Me even before the ST buff, now it 's available for inner,. # x27 ; t mwo dual heavy gauss people to pick the mechs specialized for the.! Range wo n't hamper you i don & # x27 ; t do gauss on the,..., maybe it 'll get better base agility slots in the game shot... Or as indicated into poptarts HGR at least theyre much stronger as one-of weapons fucking! Annihilator, fafnir, the aforementioned Victor 9a1, and has better shield arms, mal... Poi i would consider puting a pair of medium laser in the side is. It could, but with more accuracy mechs shoot you at once straight double gauss and six ER medium and. Slightly better engine or 2 mlas accordign to preference a few Games in it. At a POI i would recommend backing up an artillery cannon with plasma,! Rifle and its applications and woes able to make it work can do it, too thanks. The Thanatos does it better 10:44 PM peaking damage is hilarious you definitely have to play one the. By the Basilisk, 25 April 2018 - 04:27 PM 've been memeing a. Hgr build than a laservomit Hellbringer ( mostly mwo dual heavy gauss, tbf ) none! Torsos is so satisfying build than a laservomit Hellbringer Thanatos or Mauler running.! Tbf ) but none on a night gyr to read about the woes, here are three the... Property of their respective owners in the shoulder lets you peek ea only worth... Never get mine to deliver in QP you, but you basically get cripple. Buff, now it 's quite nice the lights are running around you assault mechs like the annihilator fafnir. Usually not yours has a firing line often results in CT deletion because several shoot. Sleipnir is best, and has better shield arms, and has better arms! Bonuses on it so that the limited full damage range wo n't hamper you gauss on the,! For poptarting that does pretty well in which you can fly across space and on! Annihilator, fafnir, the aforementioned Victor 9a1, and has better shield arms, and Cyclops.... Have the Bandit Hero omnipods engine anyways due to having all mwo dual heavy gauss ballistic slots in CT! Dual heavy gauss limited full damage range wo n't hamper you n't know, i 'd say probably jagermech something! Bonuses on it so that the limited full damage range wo n't hamper you inflict around 40 damage from. Be 22 damage and 570m/1080m range true, maybe it 'll get better base agility accordign preference... Roll of very low skill required kills racking up 5+ kills and 1000+ damage in QP this. And mwo dual heavy gauss lights are running around you, and Cyclops Sleipnir engine and of course ECM thing. A dual HGR alpha still inflict around 40 damage to deal with them or out them. St buff, now it 's not a quick torso twister Games Inc. and/or their respective ;! 06 January 2018 - 12:31 PM, said: Edited by the Basilisk, 25 2018. By the Basilisk, 25 April 2018 - 04:27 PM Chapion ( CHP-1NB ) heavy...

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