FALSE/TRUE DOORtapestries can be handled normally, just not yanked so as to tearthem (and they are well affixed at the top); however, if any When the party reaches this point and opens the door, it ischaracter is holding one when the room becomes agitated, roll a probable that they will believe it to be nothing more than a falsed4. Tome of Beasts 2 brings you more than 400 new monsters including: Angelic enforcers and avalanche screamers. A wooden railing divides the room, and been reached, they will certainly expect the pit, and will be likelysouth of it is the altar, a tiered dais with a wooden chair (nicely to ignore it. Tomb ofHorrors (1978) Editing and Production: Dave Cook, Jeff R. Cartography: Todd Gamble Design: Gary Gygax Leason , Lawrence Schick Illustrations: Dennis Cramer, Todd Lockwood White Plume Mountain (1979) Illustrations: Etol Otus, jeffDee, Gregory The Forge ofFury (2000) cause I didn't want to edit 10 more minutes of video. Determine at random, if need be, whichA. The other contains 10,000 50,000 g.p. She will answerthey are torn, they instantly turn into green slime and cover each any direct questions with an evasive reply: I cannot say, Thatand every player character/character standing before them, i.e. So I brought in a guest player, rolled up some pregens, and threw them into the dungeon. In the latter case,Special Monsters it is better to skip the whole thing than come out and tell them that there are few monsters. Note that the 23. She knowseach covers a 20' long by 10' deep area of floor when it falls. Check 7 flipbooks from dallas.benning3. Melee Weapon Attack: +6 hit, reach 5 ft, one target. HUGE PIT FILLED WITHso forth; and if players inquire they can see a jade coffer, the 200 SPIKESdead monsters fallen crown, and a fine leather bag (a give-away it isnt rotten) within easy reach. It is impregnated with strong anti-magics which prevent found, it will require a dispel magic or remove curse spell toits detection or removal or change to another form or substance. If 3 sword blades are shoved simultaneously into the slots, the 1' thick panel will swing open. 26. of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. The key for DM's that want to run the Tomb of Horrors is setting expectations and not showing your hand. Upon the 4th step is a large, area take 2d10 poison damage with a DC 20 con save for halfcylindrical key of bronze (the SECOND KEY) for all to behold. flanking each side of the door. contact with flesh minor contact will cause only a mild itch; at the bottom WHO DARES TO DISTURB THE REST OF of this vat is one-half of a golden key. If 3 large gems of any sort are placed for half damage.within the hands, the stoney digits will close and crush them topowder, dump the grains on the floor, and return to their normal Wood: When the lid is opened, an animated skeleton of a giantpositions. It was published in July 1998. is at the 1/1" of base movement rate per count. Perception check DC 15 to notice a small slot with a letter O faintly traced above it. There can be no real doubt that the end ofexcept to detect auras such as magic or evil. Characters attempting to glean intervening time until play again commences resting andspecial information by consulting sages or through legend lore recovering from adventuring up to that point. They will hear a rumbling from behind (or beside if some are at 30' within) them. Inside can be seen bits of a nothing untoward will occur. There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. Zorbo. IF YOUR GROUP IS A HACK AND SLASH33. Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. #5. The stats for thisGargoyle are listed at the end of this document, and are not thesame as the MM gargoyle. Surviving weapons and shields return to their former aura of magic. Melee Weapon Attack. Apr 11, 2017. In each corner hulks a 9' tall statue of black iron. )Start: The party has arrived at the site of the demi-lichs last 91-95 1 Marilethhaunt. in the middle or this depression another keyhole! Revised by /u/jamesmusicus. gem gear, arms and armor a thoroughly awful and frightening has an evil magic placed upon it, and if it is removed from the sight encircle a huge, glowing orange gem. Devil Face: About 24' above the floor is a mosaic of a green DOOR OF ELECTRIC BLUE devil which appears to be exactly the same as that first encountered in the enhance hall to the Tomb. It'll still TPK you if you are really stupid, but with 5E being very forgiving with saves/death prevention/weak poison etc, most deaths will be temporary. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. Once triggered, the pit remains open4d10 damage and poisons for 1 hour. The walls of the chamber are copper(untarnished and gleaming) panels set between rare woods inlaid Fire of any sort, magical or otherwise, turns the blood to a poisonwith ivory. A bar elsewhere will bend and allow the and the second great hall youll discover.block to come shut, but 1 count will be gained as the bar bends. A. Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. The crown is begemmed and worth 25,000 g.p. Kami and clockwork tigers. with the other half of thespells upon him which give the listed stats for the False lich. In the south are 3 vatscouch (50,000 g.p. CHAPEL OF EVIL level and varied class. If these door, but the seemingly blank wall of solid stone behind the falsehangings are subjected to burning they instantly turn to brown door hides a secret door (DC 16). The skeleton, of floor is a counter-weighted beam. It is this writers belief that 4 Armed Gargoyle (Large) brainwork is good for all players, and they will certainly benefit Giants Skeleton (Large) from playing this module, for individual levels of skill will be False Lich improved by reasoning and experience if you regularly pose Asp (Large) problems to be solved by brains and not brawn, your players will Siren (Friendly) find this module immediately to their liking.LEGEND OF THE TOMB Negotiation of the Tomb will require quite a long time, so be prepared to spend several sessions with this module. Those who step into the mist must make a onto the Juggernaut. Any attemptvisage of each of these iron statues is most fearsome and to force the door open by physical or magical means will beterrifying. Read aloud appropriate sections, but Note: Characters who become astral or ethereal in the Tomb willnever give any additional information which player characters attract a demon on a d20 roll of 1-3, with a check made at thewould have no way of knowing, and avoid facial expressions or beginning of each round. The latter appearsto be the keyhole for the SECOND KEY, but if this is inserted,the character so doing will receive 1d10 lightning damage, while Page !10 of !13metal; they do nothing. I was struggling to find Tomb of Annihilation Maps for my next campaign. The definitive compendium of magic items for 5E Dungeons & Dragons Nybor's Tome of Enchantments contains 99 magic items, a system for creating enchantments using 250+ magic properties, enhanced rules for enchanting magic items, and an automated item card generator! a 3rd level it a clone, a simulacrum, a soulless body of some sort.spell bestows 3 energy factors. This entrance to the remainder of the Tomb is along the stairway which leads down. Why? The 5E conversion is so much easier than the original that pretty much any combination can make it through, just as long as the players are careful. Chameleon hydras and shriekbats. At the center ofthe cavern is a beautiful grotto in which dwells the siren. Here's the full trainwreck of us running through the Tomb of Horrors with Level 20 characters. description which follows:Table of Contents The Tomb of Honors: Somewhere under a lost and lonely hill of grim and foreboding aspect lies a labyrinthine crypt. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. In these containers11. Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) After this bolt streaks forth, the altar turns a fiery and no forcing or knock spells will open it. for the crown, 12,500 g.p. nothing of the Tomb in any event.Covered characters are turned to green slime and gone, with norecourse possible due to the amount of slime. It is also just right for insertion of a magic ring, and only either side.such an item will actually trigger the mechanism which causesthe block to sink slowly into the floor so as to allow entry into 18. Like Tomb of Annihilation? Meanwhile, each round that therevapors disappear, and the path appears to go eastwards. This bit is enough! Check DnDArchive's bookcaseDungeons & Dragons - 5th Edition. of damage will be sustained by that individual 100 gold coins which can be pried out). Volothamp "Volo" Geddarm. (A DC 20 Arcana check can disable theDC 15 Con save or become idiots (Int 6) until they can breath Juggernaut)the clean air above ground under the warm sun. There is a faint glow on the floor of the chapel room is outstretched and pointing to (torchlight?) 5. It cannot be magically detected, nor will it open by physical or magical means other than the method given in 15. (It is cone of cold freezes blood and flow for 3 roundsimpossible to flood the place, for there are hundreds of smalldrain holes in the walls and floor.) Some magicalpotions. PHASE SHIFT monsters to fight. No amount of trying can make it possible to find these Prime Material Plane, and use of the SECOND KEY alerts thepassages from the south be it passwall, wish, or whatever. characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. THE COUNT HAS RISEN UPWARDS WITH THE ASCENDING VAULT AND HAS BEEN SQUASHED TOC. Each turn of slumber roll a d4, and if a 4 results, aShe must be asked to come out to break the spell, and she can stone Juggernaut (rather like a steam roller) comes out of thegive no clues as to the nature of her durance. MAGICAL SECRET DOOR18. Magic Archway: When the party examines this arch inform character is the target, and that player must then make a DC 16 them that the stones glow in these colors whenever any Dexterity saving throw to avoid taking 3d8 piercing damage. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. This is a moving stone block described 17. CHAPEL OF EVILAs these words are spoken, an invisible gem of seeing will comeinto being in the palm of the broken off arm of the statue. Pushing them simultaneously down opens the entire GOLD held high above PALE BLUE at shoulderfloor to a 100' deep pit with no exit. damage, butthe gem is thereby shatteredAcereraks skull fakes 50 hit points before it is destroyed, and itis AC 20. There are chairs, windows, boxes, the lid to swing down if a catch on top is pressed. If the door is and hotter. There are 2 sacks simply to make certain that its actual nature is known. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. Melee weapon attack: +7 hit, reach 5 ft. one target. Melee Weapon Attack. encountered within the Tomb, the party might be allowed toThese bits of information are available as clues, and characterscan make of them what they wish: Ancient Burial Places; Page !1 of !13encamp close to the entrance without fear of random encounters, implements (daggers, swords, etc.) LOCKED OAKEN DOOR with an inner light. this was originally gonna go at the end of last video but I decided to keep it as its own thing. As there are no monsters to be randomlymystical. . Accounts relate that it is5. If the FIRST KEY is inserted herein, the individual doing so is blownB. Furthermore, the wearer knows disintegrate will destroy any and all of a set, magic weapon will that the crown can be removed only by touching the scepter to its lop. First, it is important to note that the Tomb of Horrors is a very linear dungeon and the clues are generally arranged in the order that a party progressing through the dungeon will reach them. Check 2 flipbooks from xxchisira. The far end of the only. At the head of the steps are a pair of huge doors,and the key found upon the stair appears to fit these valves. COMPLEX OF SECRET DOORS hidden his lair, that even those who avoid the pitfalls will not be10. Contact DnDArchive on AnyFlip. The 2nd contains a slow-actingfear if the mace is being carried). (at will) Hit: 2d8 + 5 piercing damage, 2d8 rend (damage taken at CR 5 end of targets next turn) Claws. Granite Sarcophagus: The huge outer shell has the glyphs upwards by the force of the resulting explosion of the key, and spelling ACERERAK on the lid in platinum (insets equal to 5-30 (5d6) h.p. very hill where the Tomb is. This one hides a ring pull which will raise a small Acererak. character or characters state they will grab them simultaneously, use dice to see which is touched a fraction of a second sooner.The tapestries, which appear to feature weed-grown rocks and The other disappears along with the siren forever. Embed Tomb of Horrors 5e to websites for free. Furthermore, the demi-lich has so well9. If the gold ball is inserted into the depression,the last set (2nd, 3rd, 4th, etc., all the way to 8th, each will have the mithril valves will swing silently open. crypt now is filled with a mithril vault. MOMENT BEGIN A COUNT TO 5. TRAPPED FALSE DOOR** this door can be opened by a knock, disintegrate, rock to mud,or stone to flesh spell At this location, as well as several others throughout the Tomb,*** an Illusion covering a crawlway to 14 there are false doors which screen a spear trap. Hit: 3d6+4 slashing damage.False LichAC 13HP 36 (4d10+16)Spd 30 ft.Str 18, Dex 16, Con 18, Int 6, Wis 8, Cha, 6All the same traits as ZombiesAnti-magic preparation: The first 12 levels of harmful spells caston this creature have no effect.CR 1Multiattack. Check Tomb of Horrors 5e from xxchisira here. Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. gems and 3 huge gems (a 10,000 g.p. SCARLET held waist high BUFF at feet (none) PALE GREEN at feet INDIGO held high above8. This 5,000 g.p. passageway. Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. Linen wrappings are inwill hit. Theseany. Any physical attack will gem of seeing.) The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. FRESCO OF THE WIZARDLY WORK ROOM which make him nearly undefeatable). 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. Yellow Musk Zombie. The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. gems, a scroll of 7 where the ones which were discharged came from. Ergo, the pit must be crossed by climbing downA programmed illusion from the pseudo-crypt will give the full and walking across it, then climbing up the other side. LOCKED OAKEN DOOR possible to insure their survival.17. It haswith the siren, a large one, and a small one, both of which will permanent anti-magics on it, and there is no magical or physicaldisappear if she is asked to accompany the party. location 6 (Sphere of Annihilation), while all non-living matter with the character goes to location 33. If they pass a DC 10golden color. this can be avoided easily by pressing the stud with a dagger pommel (DC 12 investigation), etc. Breaking it down a bit further, you have Level 2 before Mbala, Level 3 after; then Level 4 after the Tortle Package -- with Level 5 after Hrakhamar / Wyrmheart Mine, and Level 6 by the time everything on the map outside of Omu is complete. Only ugly weeds, thorns, and briars 96-98 1 Goristrogrow upon the steep sides and bald lop of the 60' high mound.There are black rocks upon the top of the hill, and if these are 99-100 1 Balor, 2 on 100viewed from a height of about 200' or so above the mound, itwill be seen that the whole is shaped like a human skull, with the Key to the Tombpiles of rock appearing as eye holes, nose hole, and the jaggedteeth of a grinning deaths head. Note that probing of the gravel and sand face 2. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. If this shape is ignored, it will dissipate in 3 rounds, for it can32. THE FACE OF THE GREAT GREEN DEVIL where the demi-lich Acererak lingers, for the passages and rooms7. Then Acererak destroyed all of his slaves and servitors, magically hidThe 2 one-way doors to the north are actually a form of phase the entrance to his halls, and went to his final haunt, while hisdoor which enable characters approaching from the north to go soul roamed strange planes unknown to even the wisest of sages.through corridors which are not actually existing in the normal Joining the halves of the FIRST KEY calls his soul back to theworld. Imperial dragons and swordbreaker skeletons. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. . That to the northeast stands with a saw-These doors are 14' wide and 28' tall. The pseudo-crypt is filled with rotting and decayed rolls or strewn about. GARGOYLE LAIR magical protections. GREAT HALL OF SPHERES7. The latter part of the curse can beremoved by a remove curse spell, but the charisma of thecharacter so treated will drop 2 points immediately thereafter andremain there permanently (unless some magical means ofincreasing it is found).The demi-lichs skull can be harmed only as follows:a forget spell will force the skull to sink down without takingaway a souleach shatter spell thrown at it inflicts 10 h.p. This imposing chamber has a silvered ceiling, just as the foyer has, so it is bright. Xandala. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. northwards. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. DM's eyes only. The only treasure left in the pseudo-crypt is braziers, all jumbled together, Only the rather plain tapestriesthe gold couch. D&D fans who played these adventures years ago will enjoy jumping back into tales . Loading. Either illusion can be ignored a +4 sword of defending and 2 cursed swords and 1 cursed spear with a DC 25 Wisdom save. If this box is examined closely,scrolls, a torture chamber, a wizards work room (see 4, below the viewer will note that it is hinged on the bottom so as to allowfor more details of this area). GARGOYLE LAIR headWhen any door leading to this room is opened, it frees a mutated4-armed gargoyle from temporal stasis. The weight of the players upon the balanced floor 7 1-6 scrollswill have set a mechanism into motion, and each round they 8 4d12 base 100 g.p. Port Nyanzaru. +4 Hit, reach 5 ft. one target. Only a wish spell will restore both alignment to the north at 10'/segment. If it is passed character, randomly determined, in each such area, will be hit forthrough after pressing the glowing stones in proper sequence, 1d4+1 force damage. In the words of its creator, "This is a . Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. No matter which stones are pressed in what order, the archway remains 13. So only large and well-prepared11. A thorough inspection and 1. There is a door in the Neither can possibly be moved, and both show marks of center of the device, with an inset ring. When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. will be teleported instantly to be spat out of the devils mouth at 6, nude, while all non-living materials with him or her go to areaA. Innate spellcasting. This carelessness will prevent them from examiningcarved and podded but unremarkable), 2 large brass candelabra the pit from within, as a wooden door painted to look like stoneholding 5 white candles each, and in each corner a large white can be seen with perception DC 17, immediately felt if a tactilepottery urn stoppered with a brass and wood plug. It appears to be a normal sack, but IN 5 ROUNDS!it radiates magic if it is checked, for it is a small bag of holding(filled weight 5 pounds, 250 pound weight limit inside, 30 cubicfeet volume capacity). 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